AI Insights · Timothy · April 2024
Top 5 iOS Sandbox Games in Guatemala Q1 2024
Roblox, Minecraft, Blockman GO, Terraria, and Habbo - Original Virtual World show varied performance in Guatemala during Q1 2024. Discover the weekly trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 sandbox games on iOS in Guatemala displayed diverse performance metrics. Here's a detailed look at the weekly trends for Roblox, Minecraft, Blockman GO, Terraria, and Habbo - Original Virtual World.
Roblox from Roblox Corporation experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $3.4K in the first week of January and saw a low of around $2.2K in mid-February, finishing strong at $3.2K by the end of March. Downloads started at 2.3K in early January, dropping to about 1.2K by late February, before rebounding to 1.9K in the final week of March. Active users remained relatively stable, ranging from 23.9K to 25.2K throughout the quarter.
Minecraft by Mojang showed consistent weekly revenue, beginning at $977 and maintaining around $700-$800 throughout the quarter, with a peak of $1.1K in the last week of March. Downloads were steady, ranging from 56 to 82 weekly. Active users showed a downward trend from 7K in early January, reaching a low of 5.7K in mid-March, then recovering slightly to 6.4K by the end of the quarter.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. had an interesting revenue pattern, starting at $30 in the first week of January, peaking at $691 in mid-February, and then stabilizing around $20-$50 for the rest of the quarter. However, downloads were minimal, with only a few weeks showing activity, peaking at 41 downloads in early January. Active users started at 42 in early January and fluctuated slightly, ending at 34 in late March.
Terraria by 505 Games (US), Inc. demonstrated low but steady revenue, beginning at $55 and fluctuating between $24 and $59 throughout the quarter. The game did not record any downloads during this period, and data on active users was not available.
Habbo - Original Virtual World from Sulake Corporation Oy showed sporadic revenue, starting at $34 in early January, peaking at $124 in early February, and ending at $76 in late March. Downloads were minimal, with the highest being 9 in early January. Active users were very low, with only one week recording 10 users and the rest of the weeks showing no activity.
For more detailed insights on these trends, visit Sensor Tower.